0.2.1 Update
Fear Frenzy » Devlog
Update 0.2.1 released! I have started expanding the game ever so slighty, and did some Quality of Life adjustments, mainly to humans.
Humans:
- Humans after getting scared
run to a random place on the map-> run to the furthest "trigger point" on the map - When panicking, humans will
immidietaly return to calm-> start calming down over 5 seconds, after which they return to normal - Fixed humans moving inside each other. Now when multiple humans are stuck in front of a doorway, they will take some time to clear it, adding to the chaos, and try to avoid standing inside each other.
Balancing:
- Spooky Surprise:
- When active, plasma drain happens
every second-> at the same time as scare ticks (it's easier for everyone if they are synchronised, less bugs/exploits for me, less complexity for the players) - Button to activate ability on a controller has been changed (to Y on XBox, Triangle on PS) for better gameplay experience
- When active, plasma drain happens
Experimental/Work in Progress
- Everytime you clear the level and start again, a random human will get stronger (indicated by a '+' after their name). This buff can stack infinitely (in fact, 4 buffs are indicated by a '*' instead of 4 '+').
- These buffs are not saved currently, so the moment you Quit the game, they are cleared.
Files
Fear Frenzy.7z 91 MB
Jul 23, 2023
Get Fear Frenzy
Fear Frenzy
BeeFly's GMTK2023 game jam entry
Status | In development |
Author | BeeFly |
Genre | Action |
Tags | Controller, fun, ghost, keyboard, office, party, scare, silly, Singleplayer, Third Person |
Languages | English |
More posts
- 0.2.4 UpdateAug 15, 2023
- 0.2.3 UpdateAug 02, 2023
- HUGE 0.2.2 UpdateJul 27, 2023
- Update 0.2.0Jul 20, 2023
- 0.1.2 hotfixJul 20, 2023
- Main Menu update releasedJul 18, 2023
- It's doneJul 09, 2023
- First 24+5 hours of the projectJul 08, 2023
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