0.2.4 Update


Update 0.2.4 release notes:

General:

  • Changed the input method of bringing up the Mortal Board. You now need to hold it down instead of toggling it with a button press.

It was mainly just annoying for the player to have to move their fingers for a relatively out of the way (both on a keyboard and controller) button twice, only to bring up the information for a second or split second. This should fix that issue.

  • Added post processing-effects.

Player:

  • Several improvements made to the Napkin playermodel
  • Improved idle animation
  • Added separate animations for normal power casting as well as a special one for Spooky Surprise

Powers

  • Spooky Surprise
    • Didn't get a separate "feel upgrade" as the other two powers, since it was already a power that had sufficient effects to it (going from transparent to opaque/visible to humans). Still benefited a lot from the general model update, the new, unique animation and some post-processing effects.

Humans

  • Added a triple terror circle effect to better communicate towards the player the terror their powers do
    • Terror single circle now plays when the player does less than 3 terror
    • Terror double circle now plays when the player does between 3 and 6 terror
    • Terror triple circle now plays when the player does 7 or more terror
    • These values might be adjusted later
  • Smoothed out the animation transitions

When I initially made the game for the gamejam, the only thing the player needed to know is wether they do BIIIG terror or low terror, thus the use of only 2 terror circle effects. Over the last few patches, powers started being more complicated with edge cases, where the ammount of terror changes a lot, which neccecitated a way to communicate this towards the player. I, the maker, also completely forgot how much terror the powers do because there was no real feedback. This system gives a better feedback on how much terror was done while still obscuring the exact numbers.

UI:

  • Added options menu
    • You can now change the following things trough the settings menu (both in-game and main menu)
      • Resolution
      • Full screen (yes, no)
      • Texture quality (provided by Unity's way of handling textures, so full | 1/2 | 1/4 | 1/8 resolution)
      • Shadow quality (soft, hard or no shadows)
      • Shadow cascades (4 | 2 | no cascades)
      • Shadow resolution (very high | high | medium | low, where very high is 4048x4048 and low is 128x128)
      • V-Synch (on, off)
      • Soft Particles (on, off)
      • Volume sliders for overall volume (master), sound effects and music
    • Known issues:
      • When setting the resolution to one that is not 16:9 or 16:10 aspect ratio, the ui becomes unuseable
      • After setting the resolution to one that is not 16:9 or 16:10 aspect ratio and quitting the game, when starting the next time, the game automatically sets the resolution to the closest one with a 16:9 aspecet ratio
      • Decreasing texture quality affects certain UI elements
      • Browsing any of the lists with a controller will not follow the current selection, unless using the movestick itself. This is mainly problematic for the Resolution drop down that has a ton of options.

I know, adding basic features to my game is not cool but give me a break, it takes a stupid ammount of time to make these things and I need every W I can get.

  • Fixed loading screen background not filling the whole screen

Files

Fear Frenzy_0.2.4.7z 58 MB
Aug 15, 2023

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